As part of my work, I developed and integrated two pinball tables into Pinball FX using Glide, a visual scripting tool. Both tables included features such as rewards and achievements, which were integrated into the main game through Unreal Engine. These tables were Godzilla Pinball and Star Trek Discovery Pinball.

In addition, I designed and developed Stranger Things Pinball up to beta stage for Pinball Masters, a Netflix-exclusive release.

A defining aspect of Pinball FX and similar digital pinball platforms is the continuous release of new tables. This creates an ongoing need for distinctive and innovative designs that stand out, encourage long-term engagement, and motivate players to return over time.

Skill highlights:

  • Level design (Table layout design)
  • Quest design (Pinball modes)
  • Communication and management
  • Player engagement and live element integration