Systems-Driven Game Designer | Feature Owner

I am a Systems Designer specializing in the architecture of gameplay loops, balancing, and mechanical interconnectivity. My work focuses on how individual mechanics—from physics-based rules to UI feedback—function as a singular, cohesive ecosystem.

Growing up as an active player and later transitioning into professional design has provided me with a dual perspective on player behavior. I care deeply about designing systems that respect a player’s time while providing deep, emergent challenges and meaningful engagement.

I approach game design as a holistic discipline requiring a balance of high-level creativity and rigorous technical structure. With experience spanning major IP titles (Godzilla, Star Trek, Stranger Things) at Zen Studios to independent historical and digital projects, I have developed a versatile skillset as a Feature Owner. I am equally comfortable designing complex scoring logic, directing cross-departmental pipelines (Art, Audio, VA), and managing the technical integration pipeline in-engine.

CORE COMPETENCIES

  • Systemic Design & Balancing: Creating interconnected gameplay loops and mission logic with a focus on “Game Feel” and long-term engagement.
  • Technical Implementation: Proficient in Technical Design and Debugging using visual scripting (GLIDE, Blueprints) and managing Unreal Engine integration pipelines.
  • Creative Coordination: Experienced in directing 2D/3D artists, audio designers, and voice actors to ensure thematic and mechanical cohesion.
  • IP Adaptation: Translating cinematic narratives and brand guidelines into interactive systems through my proprietary 6-point analytical framework.
  • End-to-End Ownership: Leading “pod” structures to manage project milestones, stakeholder feedback, and final delivery.

Read more about how I approach design here.

SELECTED EXPERIENCE

ZEN STUDIOS Ltd.

Game Designer — Feature Owner (Pinball FX – Table designer)

I acted as the primary designer and “hub” for individual table projects, managing dedicated micro-teams (Art, QA, Audio) while maintaining full ownership of design and technical implementation.

Notable Contributions – Credited designer; established core layout, scoring systems, and mission logic

  • Godzilla Pinball (DLC) — Concept to Launch
  • Star Trek Discovery Pinball (DLC) — Concept to Launch
  • Stranger Things Pinball (Netflix’s Pinball Masters) — Concept to Beta

Key Responsibilities:

  • System Architecture: Designed the table layout, rulesets, and mission progression.
  • Technical Design: Developed complex logic architecture via GLIDE and managed the Unreal Engine integration pipeline, including script-level debugging and post-automation refinement.
  • Pipeline Direction: Led art and music direction; coordinated with IP owners (Netflix, CBS, Legendary) to implement brand-specific feedback.
  • Audio Design: Researched IP source material, wrote voice-over scripts, and directed voice acting talent.

View a detailed breakdown of my work at Zen Studios here

INDEPENDENT FREELANCE PROJECTS – PHYSICAL, DIGITAL & HYBRID GAMES

Cultural & Tourism Gamification

Commissioned by historical initiatives in Hungary to lead the development of localized gaming experiences. These projects required delivering high-value outcomes within focused budgets, often acting as the sole designer and technical lead.

  • Castle Hotel Redevelopment (Fehérvárcsurgó): 3 board games, 1 digital, and 1 hybrid game.
  • Regional Tourism Initiative (Tihany): 1 Card Game, 1 digital game.
  • Key Takeaway: Provided early-career experience in managing the full development lifecycle—from stakeholder negotiation and prototyping to final delivery—proving my ability to adapt design principles to real-world constraints.

View more about these early-career projects here

INTERNSHIPS & ACADEMIC DESIGN PROJECTS

Applied Research, Prototyping & World-building

My academic career was defined by a “theory into practice” approach, matching deep theoretical research with practical, engine-ready implementation.

  • Design & Gamification Intern (Bossers & Cnossen): Conducted primary research on gamification for job-market reintegration. These findings were formally adopted for continued internal development.
  • Game Design Intern (RPGScenery): Contributed to Unreal Engine map design and environmental storytelling for a high-fidelity D&D companion app.
  • Academic Project Portfolio: Led multiple 2D/3D projects from concept to prototype, acting as project lead across UI/UX, gameplay mechanics, and narrative balancing.

Key Takeaway: My academic background provides a rigorous foundation in IP Adaptation and the structural evolution of genres. My Master’s research culminated in a 6-point analytical framework for successful cross-media transitions, allowing me to approach studio work with a professional, evidence-based methodology focused on player experience and brand fidelity.

Explore the Internship & Study Project Portfolio here